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1. New Dev Blog: Need for MOAR Speed - in EVE Information Portal [original thread]
Oveur in this thread is a huge improvement over the PR fiasco the forums have been over the past few weeks, however I have still not seen anything that indicates that things are going to change. Maybe after it becomes possible to have a good lag ...
- by Trent Nichols - at 2010.08.13 23:10:00
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2. A question for players from before 2007........ - in EVE General Discussion [original thread]
Edited by: Trent Nichols on 02/08/2010 18:55:23 Born 02 2006: For me at least, it's different this time. What many people (including the Devs) don't get is that when people scream and moan and threaten to quit, they really don't want to quit. ...
- by Trent Nichols - at 2010.08.02 18:53:00
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3. Vote EVE Online: Tyrannis for the European Games Award! - in EVE General Discussion [original thread]
Are you kidding? Dominion killed Eve for me. Instead of an a 0.0 renaissance (as promised) we got a dull broken sov system to replace the other broken system and the lag that continues to crush any fun out of fights. Atlas is the only reason Ive ...
- by Trent Nichols - at 2010.07.29 02:12:00
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4. Jump Limbo - in Player Features and Ideas Discussion [original thread]
Edited by: Trent Nichols on 03/05/2010 22:35:26 Originally by: Whitehound Seriously? Do not play the game when you fear losing your ship. Asking CCP to change the code so that when in doubt it favours the survival of a ship rather than...
- by Trent Nichols - at 2010.05.03 22:32:00
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5. Jump Limbo - in Player Features and Ideas Discussion [original thread]
Eve needs something like this now - badly. I can attribute most of my ship losses in the game, in some way, to lag. That's not to say I wouldn't have died anyway in some of those cases but Ill never know. At the very least, it would have been less...
- by Trent Nichols - at 2010.05.03 19:01:00
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6. A few simple changes to the game. - in Player Features and Ideas Discussion [original thread]
Yes to all six of them. In light of Shaitan's helpful revelation, maybe change 2 to "an easy to find way to change overview settings while docked". Also, let us save overview settings for personal and alliance use just like fittings. Coloni...
- by Trent Nichols - at 2010.05.03 17:52:00
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7. session change b*******!! - in EVE General Discussion [original thread]
Seriously though, The session timer is a critical part of the Eve game mechanics that, last I checked, isn't covered well enough by the in game tutorial. No newbies shouldn't be expected to look up player created vids to find out about these thing...
- by Trent Nichols - at 2010.04.28 17:50:00
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8. New Dev Blog: The Great Deep Safe Nerf of 2010 - in EVE Information Portal [original thread]
I don't know if I am more disappointed about loosing deep safes or the Dev mindset that the decision to remove them reveals. Right away, the removal of deep safes will hurt 0.0 warfare since they are the only way to load to safely load an already...
- by Trent Nichols - at 2010.04.13 09:36:00
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9. Salvaging Corpse's :) - in Player Features and Ideas Discussion [original thread]
Combine this with one of the threads about making the pod eject system a true eject system that gets your pod out of scram range and I like it. Next let me string corpses around my ship reaver style Colonies and Capitals Lowsec
- by Trent Nichols - at 2010.03.13 17:31:00
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10. Lowsec: How to make it the middle ground it should be. - in Player Features and Ideas Discussion [original thread]
Criticism is just as welcome and often more valuable. After reading the last three posts I see I should have made my goal clearer. I am trying to draw corporations together in lowsec and create conflict between them in the same way alliances figh...
- by Trent Nichols - at 2010.03.13 16:42:00
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11. Lowsec: How to make it the middle ground it should be. - in Player Features and Ideas Discussion [original thread]
Thanks for the responses. At least two people read through it Blobbing is always a concern when there is something to be fought over. That is one reason I made this proposal in the context of corporations only. Larger lowsec corps would certain...
- by Trent Nichols - at 2010.03.13 02:29:00
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12. Lowsec: How to make it the middle ground it should be. - in Player Features and Ideas Discussion [original thread]
The short story: Corporations fight to earn the position of Primary Guard (you make a better name) in service of NPC corporations operating in lowsec. The NPC corporations reward the victors with free access to all agents among other perks. L...
- by Trent Nichols - at 2010.03.12 00:28:00
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13. Mining Barge Skill - in Player Features and Ideas Discussion [original thread]
I don't think Ive ever seen a procurer in space. Creating a starting point for newbies who want to try the path of a dedicated miner sounds like a good idea. Colonies and Capitals
- by Trent Nichols - at 2010.01.30 20:14:00
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14. New Dev Blog: the CSM- in hindsight and for the future - in EVE Information Portal [original thread]
What frustrates me most regarding the CSM is what a great idea it is. CCP has created a wonderful tool to facilitate communication between the player base and the devs. Such a pity that they keep this tool on their wall rather than in their toolbo...
- by Trent Nichols - at 2010.01.01 18:03:00
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15. Gallente MkII - in Player Features and Ideas Discussion [original thread]
I must have missed this thread amidst the flames and smoke coming from the supercap discussion. Gallente should be all about the drones and balls-out close range DPS. Colonies and Capitals
- by Trent Nichols - at 2009.12.23 00:29:00
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16. Capital Ships in Dominion 1.1 - in Test Server Feedback [original thread]
Thank you. This update looks to be such win that I will forgive you for calling my drones "silly". Really though, what needed to be fixed was the re dock timer not the Moro's drone bonus. That's all Ill say since everything else is great. A s...
- by Trent Nichols - at 2009.12.21 21:13:00
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17. New Dev Blog: Holiday Gift For All Capsuleers - The Zephyr - in EVE Information Portal [original thread]
I'm also more interested in the MS changes but that doesn't make this little bonus any less appreciated. Nice looking ship, I look forward to doing some pod exploration. Colonies and Capitals
- by Trent Nichols - at 2009.12.15 18:37:00
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18. A new and unique ship class. - in Player Features and Ideas Discussion [original thread]
The Tug. Though it is about the size of a BC, the tug is little more than a powerful core with a set of over sized engines. The tug can fit a variation of a capital tractor beam that allows it to not only pull cans but ships (piloted and non)...
- by Trent Nichols - at 2009.12.11 20:09:00
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19. Use Runescape's system of macro-beaters? - in Player Features and Ideas Discussion [original thread]
I think the random tone thing is headed in the right direction but falls a bit short. A visual test might be more fair (especially for those who don't use sound) and more resistant to macros. Lets say that as the mining lasers dig deeper into ...
- by Trent Nichols - at 2009.12.11 18:03:00
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20. Welcome to dominion, not even super caps are safe from titans - in EVE General Discussion [original thread]
Originally by: WhiteSavage CCP dealt/reacted to the eve community as best they could and finally with every suggest they made being whiplashed by temper tantrums they, quite understandably decided to keep everything as it is for now. ...
- by Trent Nichols - at 2009.12.09 01:22:00
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